Character Sheet Formatting
I don’t know about the rest of you, but the formatting on the dynamic character sheet for Wild Talents leaves something to be desired. Numbers and text are frequently obscured by the background lines that they presumably ride above. There is often insufficient room to enter all the information necessary. Etc.
Here’s how to fix that. It’s a bit tedious the first time through, but it does work, subsequent edits should be easier, and it’s definitely easier to read the character sheet.
span tag allows you to mark a length of text for special processing. In this case, we want to use the
<span style="..."> some text here
</span>. The two style settings I used were
font-weight. Depending on how creative you want to get, there’s plenty more, but that’s outside the scope of this page.
With a bit of experimenting, I decided that 10pt was big enough to be readable, while being small enough to avoid getting the bottom of the text obscured. Feel free to experiment for yourself.
|10pt||Normal Text in 10pt|
|9pt||Normal Text in 9pt|
|8pt||Normal text in 8pt|
|7pt||Normal text in 7pt|
|6pt||Normal text in 6pt|
|5pt||Normal text in 5pt|
In some cases, the text simply looked better to me if it was bold.
Putting it together.
The resulting two
span commands I used most were:
<span style="font-size: 10pt"> some text here
<span style="font-size: 10pt; font-weight: bold"> some text here
Notice the semi-colon between the two styles? It is necessary.
- To save some typing, and my nerves, I used another editor to hold the two beginning strings so I could just cut/n/paste them in where needed. When you’re doing this it is sometimes impossible to see what you’re actually typing. The dynamic editor occasionally hides what you’re trying to enter below the bottom edge of the input area; or so I found as I was first trying to do this. Subsequently, with the longer string in place, the dynamic editor doesn’t hide things as much.
- Select one of the two starting strings from the other editor, and copy it.
- Get into edit mode on your character sheet.
- Work your way through your character sheet, as you come to a field you think would look good with the style you have copied, select the field for editing.
- Use either the
Homekey, or left arrow, to move to the beginning of the field. Paste the starting string in.
- Use either the
Endkey, or right arrow, to move to the end of the field. Type in
- Hit Return. The field you just edited should now look a bit different from the way it was. Most notably, the bottom of the text won’t be obscured, and there will be room for more text.
- Wash, Rinse, Repeat.
- When you’ve worked all the way through the character sheet for that first style, go back to the other editor and copy the second starting string. Then back to the top of the character sheet, and work your way through it again, only changing those that you did not change earlier. You do not have to do every field. There are a few fields that just don’t need it, like Loyalties, Passions, and Willpower.
- Save it, and see if you like how it looks. If you don’t, go back in and make changes.
What I Did
All text areas not mentioned here were left as they were. Unfortunately, the Player, Name, and Campaign fields are not editable.
|Skills & Skill Dice||10pt||bold|
|Quality, Extra, Flaws 2, Cost||10pt|
1 Additional formatting was applied to selected bits of text for emphasis.
2 The flaws
Willpower Bid and
Willpower Investment got compressed into
Willpower Bid & Investment and then had the size set to 9pt instead of 10pt so it would all fit on one line.